Mat NFTs

Rarity System and Base Attribute

YOGAIN has 4 different kinds of rarities. When a Lv.01 Mat is minted, the Base Attributes (including Luck, Resistance and Efficiency) are randomly minted from a range of minimum and maximum points ​​depending on the mat type. The mat with the same rarity might have completely different attributes.

Rarity Point

TypeRarityRarity Point

PVC

Common

1

Rubber

Rare

2

Jute

Epic

3

Cotton

Legendary

4

Base Attribute

Type (Rarity)Base ResistanceBase EfficiencyBase Luck

PVC (Common)

01-05

6-10

01-05

Rubber (Rare)

06-10

11-15

06-10

Jute (Epic)

11-15

16-20

11-15

Cotton (Legendary)

16-20

21-25

16-20

Ex: A Lv. 01 Jute Mat (Epic) newly minted has:

  • Rarity Point: 3

  • Base Resistance: 14

  • Base Efficiency = 18

  • Base Luck = 11

Attribute System

Durability

A new NFT Mat has Durability Cap = 100/100.

When joining Challenge, the Durability Cap reduces a number of points depending on the Resistance Attribute. (see formula below)

Low Durability Cap affects the Efficiency Attribute (see formula below)

When an NFT Mat has the Durability Cap = 0/100, players can't use it to earn $YOG and join any game modes. That 0 Durability Mat needs to be repaired by using $YOG.

Repair Fee:

TypeRepair Fee ($YOG)

PVC (Common)

5 $YOG

Rubber (Rare)

10 $YOG

Jute (Epic)

20 $YOG

Cotton (Legendary)

30 $YOG

Resistance

When a Lv. 01 Mat is newly minted, the Base Resistance is minted from a range of minimum and maximum points, ​​depending on the Mat type.

When joining Challenge in YOGAIN mode, NFT Mats reduce an amount of Durability depending on the Resistance Attribute.

Time to reduce 1 Durability when moving = Resistance * 3 + 120 second

Ex. A Lv. 01 Jute Mat (Epic) newly minted has Base Resistance = 14.

When joining , after 14*3+120=162 (s), this Jute Mat reduces 1 Durability.

Efficiency

When a Lv. 01 Mat is newly minted, the Base Efficiency is minted from a range of minimum and maximum points, ​​depending on the Mat type.

When a NFT Mat has a low Durability Cap, it affects the Efficiency Attribute temporarily. It will be restored when the user repairs his/her NFT Mat.

  • Durability < 90, the Mat reduces 10% of Efficiency temporarily

  • Durability < 50, the Mat reduces 90% of Efficiency temporarily

  • Durability = 0, the Mat reduces 100% of Efficiency temporarily

Efficiency Attribute affect the YOG Return per Challenge. Having a high Efficiency Attribute will result in high YOG Return per Challenge.

YOG Return per Challenge = Efficiency * Optimization Rate * X

  • Efficiency: NFT Mat Efficiency Attribute

  • X: System parameters

  • Optimization rate: The average % Posing Accuracy, Internet Connection, Light during a Challenge

Luck

When a Lv. 01 Mat is newly minted, the Base Luck is minted from a range of minimum and maximum points ​​depending on the Mat type.

Luck attribute determines the rate of bonus YOG dropped when joining Challenge in YOGAIN Mode. (This bonus token is different from the Base YOG Return)

1 Luck = 1% dropping bonus YOG per challenge

Ex. A Lv. 01 Jute Mat (Epic) newly minted has Base Luck = 11

There will be 11% drop bonus $YOGs per Challenge

Level System [Coming soon]

With each level-up, Mat NFTs will receive a certain number of attributes (Luck, Resistance and Efficiency) to add to their Base Attributes, depending on the Mat type.

Users use $YOG to level up their mats. The higher level, the more time and tokens were taken to level up. Users can use $YOG to speed up the level-up process.

Attributes Gained per Level up:

Type (Rarity)Gained ResistanceGained EfficiencyGained Luck

PVC (Common)

+2

+2

+2

Rubber (Rare)

+3

+4

+3

Jute (Epic)

+4

+6

+4

Cotton (Legendary)

+5

+8

+5

Ex: A Lv. 00 Jute Mat (Epic) newly minted has:

  • Base Resistance: 14

  • Base Efficiency = 18

  • Base Luck = 11

When it reaches Lv. 01:

  • Resistance = 18 (14 + 4)

  • Efficiency = 24 (18 + 6)

  • Luck = 15 (11 + 4)

When it reaches Lv. 02

  • Resistance = 22 (14 + 4 * 2)

  • Efficiency = 30 (18 + 6 * 2)

  • Luck = 19 (11 + 4 * 2 )

Last updated